Manual Documentation
This page will explain every setting and function of both the reanimation and as well as KadeAPI's.
Reanimate Configuration
Hats
-- Here is an example snippet on how the table is constructed.
Hats = {
["LimbName"] = { -- Replace with the actual limb name (e.g., "Head")
{Texture = "123", Mesh = "123", Name = "Something", Offset = CFrame.Angles(0, 0, math.pi / 3)},
{Texture = "321", Mesh = "321", Name = "AlternativeHat", Offset = CFrame.identity}
},
}Parameters (4)
Description
Logical Description
RigName
Parameters (1)
Description
NoCollisions
Parameters (1)
Description
SetCharacter
Parameters (1)
Description
Animations
Parameters (1)
Description
AccessoryFallbackDefaults
Parameters (1)
Description
OverlayFakeCharacter
Parameters (1)
Description
ShowClientHats
Parameters (1)
Description
WaitTime
Parameters (1)
Description
TeleportOffsetRadius
Parameters (1)
Description
AntiVoiding
Parameters (1)
Description
DisableCharacterScripts
Parameters (1)
Description
ReturnOnDeath
Parameters (1)
Description
Flinging
Parameters (1)
Description
SetSimulationRadius
Parameters (1)
Description
NoBodyNearby
Parameters (1)
Description
LimitHatPerLimb
Parameters (1)
Description
KadeAPI Manual
Setting up KadeAPI
GetCharacter
Returns
Description
GetHumanoid
Returns
Description
GetRealCharacter
Returns
Description
GetHatInformation
Parameters (1)
Description
Returns
Description
SetHatAlign
Parameters (3)
Examples
Description
Returns
Description
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