Introduction

This page will explain what is a reanimation in Roblox, what's the case use of it, and general features about Krypton that makes it stand out of the others.

What's a Reanimation?

In the context of Roblox scripting, reanimation refers to techniques used to manipulate a player's character for custom animations or full-body control. This is typically achieved by creating a client-sided rig and welding unanchored parts that exist on server to the rig’s limbs.

Use cases for reanimates.

Those cases can be, but not limited to:

  • Playing custom animations.

  • Replicating changes done to character's motors and welds.

  • Other unmentioned testing purposes.

Limitations of reanimates.

Enforcement of FilteringEnabled.

The implementation of FilteringEnabled marks a transformative era for reanimates, because it prevented property changes made on a game client from propagating to the server or other clients.

Permanent Death Patch.

The fix of the known "permanent death" method was patched, it was used to make the character remain in a death state indefinitely and wouldn't respawn.

RejectCharacterDeletions.

Since the introduction of RejectCharacterDeletions, it has been nearly impossible to delete instances from a character, which makes reanimates rely on constant respawning.

Limitation of SimulationRadius.

The SimulationRadius has been limited to 1000, affecting the reliability of claiming unanchored parts.

Removal of claiming body limbs.

In early 2023, Roblox has unexpectedly patched the ability to claim your real body limbs, leaving reanimates to only use either hats, tools or unanchored parts that aren't locked by the server.

What makes Krypton Unique?

There are several points which I believe Krypton can stand out from the group of reanimates, and I would like to reason them.

Hyper Optimization

A lot of built in customization.

Open Source and it's execution compatibility.

KadeAPI and it's user friendly documentation.

(Yes, I am aware KadeAPI sounds lame.) also no, this documentation was written manually, i just copy pasted some information

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